3D Art | Free 3D Models | 3D Plugins | 3D Furniture | 3D Textures |3D NEWs | 3D Links

February 22, 2006

3D Furniture Tutorial using 3D Studio Max

Filed under: — 3d-furniture-3d-art-plugins-models-textures @ 7:16 pm

Welcome! This Tutorial is for 3ds Max Users with little or no experience at all. Yet, I assume that you have a general knowledge of computers and common sense=). I am using 3ds Max R4. In this tutorial we will cover: Creating & Placing Polygons, Edit Meshes, Various Basic modifiers, Texturing, Lighting, and Rendering. If there are any questions or problems, please direct them to Colin Barnette.
 
I also hope you have fiddled around with max before starting. 
I have tried to incorporate all of the helpful hints I can.
 
We are going to make a shelf or dresser that should look somewhat like this in the end.

 Read More : http://www.3dtotal.com/team/Tutorials/colin-barnette/part1.html
 

February 21, 2006

3D Artist : Interview with Eyal Shmuel

Filed under: — 3d-furniture-3d-art-plugins-models-textures @ 7:05 pm

 

Born in Israel in 1971 Eyal is an Architect from the Architecture School of Tel-Aviv (Israel). He moved to the Netherlands in 1997 where he worked in an architectural office in Amsterdam, and for the past 5 years has been working for an Architectural presentation office in Amsterdam (CIIID).

Read More : http://www.cgarchitect.com/news/newsfeed.asp?nid=3077

 

February 20, 2006

3D Plugin : 3Delight 5.0 For Maya

Filed under: 3D News, 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 6:23 pm

  

3Delight is a fast RenderMan®-compliant renderer designed to produce photorealistic images for serious production environments. Some of its features include ray tracing, global illumination, motion blur, depth of field, subdivision surfaces, programmable shaders, quality antialiasing and antialiased multi-depth shadow maps. It is available for a wide variety of platforms, including Windows, MacOS X, Linux and IRIX.

The current version of 3Delight is 5.0. Updates are provided on a regular basis (every 4 to 6 months).

3Delight Background

3Delight was first made publicly available in July of 2000. It had been under development for a few years by a group of software developers. Their rendering experience finds its roots in the early 1980s, while their RenderMan® experience began in the early 1990s.

We prioritize the development of new features for 3Delight based on the needs of our paying customers, some of whom are using it to produce long form animation for the entertainment industry.

Since 3Delight runs on some fairly large render farms (ex. photo1, photo2), render speed has always been a top priority in order to minimize equipment overhead and cost.

Your feedback is appreciated. If you have any specific requirements, please let us know. Your suggestions and requirements have a direct impact on our development priorities.

And if you find you require specific developments immediately (ex. shaders, plug-ins, or even a consultation, etc.), please let us know. We are available for a fee, either hourly or based on a firm quote, to assist you.

You can contact us at info@3delight.com.

3Delight Features : http://www.3delight.com/renderman_features.htm

 

 

Tactile Ink from Darkling Simulations

Filed under: 3D News — 3d-furniture-3d-art-plugins-models-textures @ 6:18 pm

 

In Development: Tactile Ink merges painting, procedural textures, and real-time shading to create next-generation game content.

  • Real-time shaded texture painting
  • Superior 16-bit normal and texture map output
  • Seamless procedural tiling

Technology has finally caught up with the vision.

Tactile Ink allows you to paint with procedurals the way you’ve painted with simple colors for years - but without the tedium. One brushstroke adds reflectivity, cracks, specular. Push and pull the canvas to create bump. Completely procedural, this is not stamping bitmaps. Tactile Ink delivers infinite variety and resolution.

The screenshot below demonstrates the power of the Text tool and the realism of procedural paints. Imagine what Tactile Ink will do in the hands of a real artist - you.

February 19, 2006

Prince of Persia - The Two Thrones

Filed under: 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 1:27 pm

CG Cinematics Online - 004
(little project by Eumel3d)

Introduction

While surfing the internet I find a lot of very good cg-animations and trailers/teasers of upcoming cg-movies. It takes a lot of time to hunt for good movies. Thats the reason why I want to share all the found cg-animation-links with you. In a (hopefully) weekly update I will post links to cg-animations with a short introduction and some screenshots.

You are invited to write your opinion to the posted movie and add further links to screenshots and animations according to the current movie-post. I hope that you are as enthusiastic as I am and that you support this little project. - Now have fun with this weeks movie-post:

Prince of Persia - The Two Thrones

Image

This time I have found a masterpiece done by Ubisoft. Its the cinematic trailer of their new game Prince of Persia - The Two Thrones

Image

Link to the game trailer:

Click here to download the zipped movie

File size: 21.48 MB (zipped .wmv)
Publisher: UbiSoft
Homepage: http://www.princeofpersiagame.com
Duration: 2:58min
Format: 360×240

For more videos please visit the official homepage:
http://www.princeofpersiagame.com/uk/media/

Image

Original 3D News : http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=790

Mirage Power Presets 1.6

Filed under: 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 1:22 pm

Here is the new release of Mirage Power Presets !
MPP is an addons package for Mirage Studio.

Release date : 2006-02-18
Version : 1.6 (1.6.1.8)
Size : 13180 ko
Licence : FREEWARE

Download it here

Working with Mirage Studio 1.5.

What’s news ?
° 54 New perfect high quality and seamless papers for paint
° 9 New gradients (copper master, stars grain, atmosphere,…)
° Updated HTML documention
° Updated installer and fixed few bugs
° Proper uninstall and registry clean
° Power Presets now includes all others goodies I made for Mirage like Papers, gradients,…all in a single package installation

Others included features :
° 250 drawing brushes
° 36 customs brushes
° 48 texts presets
° 31 gradients presets
° 72 papers
° 10 new video mode
° 20 Wipes for Alpha or stencil effects
° 58 NTSC & PAL square pre-made keyframes
° English HTML manual

Thanks for using Mirage Power Presets 1.6, I hope you found it usefull.

Please read the HTML documentation carefully for instructions on how to use it.

Please INSTALL MPP 1.6 AT THE Mirage Studion ROOT FOLDER.

Once this package is installed, just lunch Mirage and create a new
user configuration to activate the new presets, that’s all, enjoy it!

I realised this package has a hobby and for myself, I’m not responsible for any damages or datas lose using this package.

You can also download and view more than 30 videos to learn how-to with power presets and Mirage starting interface !
Visit My Web lab with Mirage goodies, videos & forum on www.tdt3d.be

Maxwell Demonstrates Realtime Interactive Lighting

Filed under: 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 1:03 pm

http://www.maxwellrender.com/files/…and_edition.avi 

In this video, 2 separate features are being shown - 1) the assembly of cooperatively rendered images into a single image and 2) Realtime interactive lighting. The lighting does not require multiple passes - you don’t need a separate file for each light. Even without cooperative rendering, in a standard single-node render, you just automatically have control over the intensity of any and all lights in the scene both during the render or after it’s finished.

This is just a preview of the feature; interface refinements are pending, but the advantage of the system is pretty obvious. For all intents and purposes, you can just set all your lights to some default value and make adjustments as the render progresses, or when it’s done as much as you want to. Caustics, indirect lighting, reflections, everything is controllable in this fashion, not just light intensity.

Mastering Piranesi (V4, printed)

Filed under: 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 1:00 pm

Authorized by Informatix Software International, this guide will familiarize Piranesi users with all aspects of this highly-acclaimed 3D rendering application. Clearly illustrated, detailed exercises walk you through paintbrushes, textures, cutouts, blending paint, lighting, and non-photorealistic rendering techniques. The book also features contributions from artists on professional techniques and composition.
Spiral-Bound, 368 pages

Full, high-quality color printing!

Size: 8 ½ x 11

 
 

View sample pages (PDF - warning: this PDF is ~3 Mb.)
* * Instructors, professors, and teachers who are interested in an evaluation copy, contact Bonnie Roskes (202.243.1046) to find out about discounts. * * *

Callison Standardizes on SketchUp® Software

Filed under: 3D Plugins — 3d-furniture-3d-art-plugins-models-textures @ 12:56 pm

Boulder, CO — @Last Software, makers of SketchUp, announced today that Callison has purchased SketchUp for firm-wide deployment. More than 550 Callison professionals worldwide will take advantage of the powerful, easy-to-use features of SketchUp. In conjunction with their firm-wide adoption of SketchUp, Callison has sponsored an educational grant. The grant provides SketchUp to the design laboratories and faculty at the University of Washington’s College of Architecture and Urban Planning. More than 640 students will have access to SketchUp in their labs and studios. Additionally, the grant makes SketchUp available to the college’s entire faculty.

“We have increasingly come to rely on SketchUp to provide us with a level of speed and flexibility that enhances our creative and competitive capabilities,” stated Susan Koenigs, Director of IT, at Callison. “After looking at our options, it only made sense to make SketchUp available to everyone at Callison — both at the office and at home.”

“Callison has leveraged their wealth of design talent and a savvy implementation of technology to become the world’s top retail architecture firm,” said Tom Wyman, Director of Market Development at @Last Software. “We are excited to be a part of their design process, and look forward to contributing to Callison’s continued success.”

Callison, the number one retail design firm in the world (World Architecture, Jan. 2005), plans and designs retail, mixed-use, hospitality, healthcare, and corporate projects worldwide. Seattle-based Callison is one of the largest architectural design firms in the United States with more than 550 professional staff. Callison’s clients include Nordstrom, Microsoft, Harrods, FedEx, Starwood Hotels & Resorts Worldwide, Boeing, Hewlett-Packard, Intrawest, Nike, Cole Haan, Franciscan Health System, Seibu Department Stores of Japan, and General Growth Properties. For more information, visit www.callison.com.

Founded in 1999 with headquarters in Boulder, Colorado, @Last Software’s mission of 3D for Everyone is about bringing 3D design to the masses. SketchUp is a conceptual modeling tool with a unique user interface that allows quick and easy 3D model creation, viewing, modification, and presentation. @Last distributes SketchUp directly and through distributors worldwide. For more information, visit www.sketchup.com.

February 15, 2006

3d Studio Max | Vray Tutorial | Exterior Lighting

Filed under: 3D Models - 3D Objects — 3d-furniture-3d-art-plugins-models-textures @ 6:20 pm

This tutorial will show you how to set up lightning for exterior scene with Vray render. Starting with this model, as you can see, it is very simple scene. Textures were also applied into the model.

Read more…..

http://lakehao.home.comcast.net/vray_ex_tut.htm

 

Next Page »

Powered by WordPress